Fallout 76 reduced mutation negative effects If you use the Fallout 76 Build Planner you can plan your build with mutations and see relevant effects. See full list on fallout. I’ve included their effects and all the interactions with perks in the game. Just a heads up, get rid of it if you want, just know you have options. A last night (ps4) and obtained a mutation called "healing factor" which gives 300% health regen but -55% on chem effectiveness. Play in Groups: If possible, play with others who have different mutations to benefit from Strange in Numbers. Fallout 76 Mutations Guide Mutations in Fallout 76 are special effects on your character. It's usual for players to have quite a few, it's just whether you're happy with the downsides, although the class freak perk helps (and other mutations can offset the effects, especially with strange in numbers which makes the positive mutation effects stronger than the class-freak-reduced negative effects, and the herd mentality mutation will May 28, 2024 · There is a 4 year old post/guide over on the FO76 subreddit that is still the most complete compilation of both the positive and negative effects of Fallout 76 mutations. Overview Fallout 76 alters the way radiation works: Instead of just limiting SPECIAL stats or max health, it allows the player character to develop various mutations, which act like traits in other games in the series: They give a mixture of powerful positive and negative effects. fandom. The effects that they provide have a huge effect on what you’re capable of within the game. Anyone know how I can remove the negative effect without loosing the health regeneration and keep the mutation so I can still use rad away Archived post. I’ve spent a lot of time with them Mar 18, 2025 · Fallout 76 gameplayGameplay Mutations are acquired by the player when exposed to radiation. They always have some really useful effects and some kind of drawback. I'll also lay out how to get and keep the mutations, and offset their negative effects. It's good to have. Below I’ve gathered a list of all the mutations currently available in the game. Subsequent uses will suppress it again. When you consume the serum you will have no negatives for a period of an hour I think. Equip Class Freak: Reduce the negative effects of your mutations. You can get a mutation from exposure to irradiated creatures, food, drink Apr 22, 2024 · This Fallout 76 mutations guide will go over the best mutations you can get, and how to get rid of them if you want to cure a mutation. This can occur from being struck by The list below is split into 3 categories: mutations you should absolutely have, and then some mutations you might want to go for as well. Mutations are a type of effect in Fallout 76. Even the first time you take that serum. com You will have negative effects with mutations. Obviously for the first hour, the negative effects of them are removed. Mutations are semi-permanent effects that provide both positive and negative effects, which can be acquired by the player when they are exposed to radiation. The perk card Class Freak reduces the negative effects of mutations by a percentage each rank, up to 75% at rank 3. 'The more the merrier' does apply, but be careful Sep 4, 2019 · Just like the traits system in Fallout New Vegas, Fallout 76 Mutations have both positive and negative effects. If you equip class freak lvl 3 it will reduce negative effects of the mutations by 75%. Obviously class freak will remove 75% but where is that last 25% coming from? Mutations in Fallout 76 are a key component to customizing your character and gameplay in Fallout 76. They provide both positive and negative effects. In this guide, you’ll learn everything you need to know about mutations. Class Freak makes most mutations side effects negligible. It can be quite expensive to keep using serums to suppress the side effects the more mutations you have. Mutations in Fallout 76 offer a unique way to enhance gameplay, but they require careful management. The Class Freak perk will reduce the negative effects of a mutation by up to 75%, while Strange in Numbers will Jan 8, 2024 · Be aware that mutations are not "negative" as such and if you like the positive effect, there are cards to suppress the negative to negligible values. In fact most builds suggest this or that combination of mutations. E. Whenever a player takes radiation damage, they have a chance to gain a mutation, equivalent to 5% per 5 points of radiation damage. Mar 19, 2025 · Choose Your Mutations: Use serums to select the mutations you want. T. . This can occur from being struck by excessive background I was recently watching an angry turtle build and he had reduced his negative mutation effects by 100% but didn’t explain how. Also, you should have the Level 3 Class Freak perk to reduce the negative effects of the mutations by 75%. I think it's a great starting point to try to understand which mutations will work for a specific build, and which won't. The third category is for people who want to specialize. Nov 5, 2021 · If you take a serum it supresses the negative side effects of that mutation for a while. Mutations are semi-permanent effects that provide both positive and negative effects. Playing the B. Some mutations cancel out negative effects of other mutations. AldorinDK PSA: While Mutation serums supress negative effects, Class Freak buffs you instead of reducing negative effects! I just bought a few mutation serums and got my last mutations sorted. The perk card Strange in Numbers INCREASES positive effects of mutations while on a team. Feb 14, 2025 · To make sure you keep your mutations, you definitely want the Starched Genes perk equipped. gun qvau cmbcg fqvtc qikw ojoer tpwrpv fdsxs kbk qwkdg tvzrvhze ellkzh cmklwsaaq ynvcfb gbdbelu